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SONA Festival 2025

Step into new worlds and unique experiences at SONA Immersive Storytelling Festival.

Our selection showcases the depth and diversity of immersive storytelling, bringing together works that challenge perspectives, spark conversation, and push the boundaries of VR, AR, and 360° media.

We chose these experiences for their artistic innovation, emotional impact, and ability to engage audiences in new ways. This program reflects SONA’s mission to explore immersive media as a space for bold, meaningful storytelling and to highlight voices that are often overlooked. You will see these pieces throughout the festival, in our VR Spaces, Immersive Room, and featured at our evening events.

FEATURED EXPEREINCE

Flow (16:00)
Director: Linaixuan Wang

Special showings at the ETC
(off campus -
Directions)

Thursday March 27th, 2025, 10am - 1pm;
Friday March 28th, 2025, 10am - 12pm;
Saturday March 29th, 2025, starting from 3:30pm

Flow is an interactive immersive experience that leads the guests into a traditional Chinese folklore through dance, light, and music. It combines digital installation and movements, utilizing light and virtual engines in a curved 270-degree screen.

RESERVE YOUR VR EXPERIENCE

In the weeks leading up to the festival and throughout the event, you can book 30-minute VR sessions using our priority online booking system.

You may reserve as many sessions as you like over the three days. If you arrive more than 10 minutes late, your session may be given to a walk-in attendee.

Walk-ins are available on a first-come, first-served basis if headsets are free. Our staff will guide you in using the headset and selecting an experience.

A Woman’s War (Жіноча Війна) is an audiovisual work about the untold stories and experiences of Ukrainian women who were forced to flee their homeland following the full-scale Russian invasion on February 24, 2022. Historically, the effects of war are rarely communicated from women’s perspectives, and the impact on people outside the front line is often overlooked.


A Woman's War (4:57)
Directors: Natália Štojková,
Kornélia Nemcová
Screening in the Kenner Room

A Woman’s War (Жіноча Війна) is an audiovisual work about the untold stories and experiences of Ukrainian women who were forced to flee their homeland following the full-scale Russian invasion on February 24, 2022. Historically, the effects of war are rarely communicated from women’s perspectives, and the impact on people outside the front line is often overlooked.

amniotic artheraπ (8:05)
Director: Konrad Mihat

An artistic interpretation regarding amniotic therapy that tries to convey in words and feeling the interior and exterior processes of this therapeutic method, aimed mainly for battling psychosis, but with therapeutic effects for any participant.

Garden for Drowning Descendant (14:00) Director: Eva Davidova
Screening in the Hunt Media Lab

Garden for Drowning Descendant by Eva Davidova is an experimental, participatory mixed reality work on ecological disaster and interdependency. Based on four distinct dreams on our descendants in their very different worlds, it explores the emergence of collective action from the mixture of individual ones, resulting in a “dance of agencies” between the audience, virtual animals, and performers from the past.

Looking Glass: AR Archive
Director: Adrian Jones
Download the App at the reception desk

Looking Glass is an app-based archive of Black life in Pittsburgh, which uses augmented reality to connect the present to both the past and imagined futures.

Permanent Visibility (11:07)
Director: Nica Ross
Screening in the Kenner Room

A VR based essay that celebrates the failure of surveillance and nonhuman vision when applied to the human form. The work is the result of capturing gender non-conforming bodies practicing Brazilian Jiu Jitsu in Carnegie Mellon's Panoptic Dome - a sensor-free motion capture studio. As the name implies the technology's intention is to fully capture and render the "truth" of a body's performance. Throughout the piece Jeremy Bentham's musings on the perfection of the Panopticon's form are juxtaposed against the Dome's raw data.

The Abandoned Library (14:00)
Directors: Judi Alston,
Andy Campbell

In a future Northern England devasted by climate change, an environmental worker uncovers an abandoned library where books and technology have fused into the architecture and landscape to create new stories.

19-year-old CJ is working to salvage valuable resources from the flooded and haunting remains of a once-thriving coastal town. The world she inhabits leaves her feeling angry and displaced. She is living through the catastrophic consequences of previous generations’ mistakes.

Whispers (2:31)
Director: Yu Yan
Screening in the Kenner Room

"Whispers" is a video work that reimagines monuments as both literal and symbolic shelters, questioning how we seek refuge in history, memory, and symbols of power. It examines how the erosion of these shelters reflects the impermanence of the narratives we rely on for a sense of belonging and identity.

Address Unknown: Fukushima Now (25:00) Director: Arif Khan

Fukushima Now is an immersive VR documentary that takes audiences to the heart of Fukushima to meet the survivors living in the shadow of the crisis today. Using volumetric capture & photogrammetry technology, the project transports viewers into an experience that explores the disaster and the lasting impact it's had on communities and the environment. We reveal how a community endures in the aftermath of trauma and recalls memories of homes they can longer return to. Through local voices, the experience also examines the meaning of home and how it may be redefined in the face of disaster.

FuZhu's Garden (1:09)
Director: Stacey Cho
Screening in the Kenner Room

An interactive immersive film installation exploring the Chinese mythology of FuZhu, a magical deer that summons water and floods.

Jelly Invasion (5:00)
Director: Stacey Cho

Get ready to embrace yourself from a Jelly Alien Invasion from an alternate alter ego universe! As a certified secret agent, your mission is to clear the space of all aliens with your specialized weapon. This is overall an experimental Mixed Reality application connecting the physical architectural environment into the context of interactive immersive experiences.

Meridian Transmissions (12:56)
Director: Eric Patrick

A quotidian meditation on surveillance and the decay of modernity.

Streets of Change VR (8:40)
Directors: Judi Alston,
Andy Campbell

"Streets of Change VR" is a powerful Virtual Reality film that shines a light on the often-overlooked lives of the homeless, challenging stigmas and stereotypes.

Amid escalating homelessness and housing crises, the experience humanises rough sleepers, highlighting their resilience and sparking crucial conversations.

By placing viewers in the role of a rough sleeper, the experience uses hyper-realism and spoken word poetry to explore the impact of drugs, alcohol, and mental health issues, fostering compassion and understanding through a compelling, creative lens.

This VR immersive story inspires empathy and drives positive community action.

The Endless Mile (15:00)
Director: Johannes DeYoung

"The Endless Mile" is a video mural and computational artwork that affords interaction and interpretation by sound artists, live performance, and/or ambient audience interaction. The artwork takes the form of a non-repeating and infinitely scrolling shadow play. Each time the artwork is presented, new arrangements of visual elements are assembled in unique combination. Elements within the work "listen" for sound-input and kinetically respond to audio frequencies, enabling the artwork to be performed live in collaboration with sound artists or musicians. Given the artwork’s computational affordances, its presentation format and duration are both adaptable.

Crafting the Unreal (20:00)
Director: Amber Marie Johnson
Showing in the Kenner Room

This project reimagines Edgar Allan Poe’s Ligeia as an immersive surrealist stop-motion VR experience. By combining the tactile, dreamlike aesthetics of traditional stop-motion animation with the interactivity of VR. Users begin by interacting with a physical cabinet containing stop-motion-inspired props, which they manipulate to unlock elements of the story. Through the use of photogrammetry and game engine technologies, these physical objects transition seamlessly into the virtual space. In VR, users embody a character of the story, exploring surreal environments that reflect the eerie and tragic love story of Ligeia.

Haenyeo (6:45)
Director: Jaehee Cho

Experience the incredible world of the Jeju Haenyeo, female divers off the coast of South Korea, as you immerse yourself in a virtual reality film that explores this ancient culture where women dive for shellfish without the aid of oxygen tanks.

Experience the incredible world of the Jeju Haenyeo, female divers off the coast of South Korea, as you immerse yourself in a virtual reality film that explores this ancient culture where women dive for shellfish without the aid of oxygen tanks.

Max Q (17:30)
Director: Joel Benjamin
Screening in the Kenner Room

Max Q is an animated 6DOF virtual reality film about a deep space survey team that finds their relationships pushed to the brink when they embark upon a dangerous search and rescue mission on an unexplored alien world.

Pre-game (9:00)
Directors: Yvette Granata,
Alina Nazmeeva
Screening in the Kenner Room

You are invited to the Pre-game – North American slang for a social event that happens before a sports event. As a visitor, you will move in between Augmented and Virtual Reality and through a poetic deconstruction of the production of digital bodies set against the backdrop of football spectatorship. Pre-game is a surreal depiction of how our bodies become represented by technology and what it takes to do so. Ultimately, everyone is reminded that they are also a part of the web of digital and physical community - for better or worse.

The Arena is an immersive documentary about a Mass Vaccination Site during the COVID-19 pandemic. This cinematic VR experience captures a historic moment during the fight against COVID-19, and serves as an essential visual record of our times. The overarching objective of the project is to tell a story of collaboration, resilience, focus and service. The narrative not only acknowledges and celebrates the accomplishments made possible by this mass vaccination site, but also serves as a historical record, a potential training tool, as well as an inspiration to help us overcome similar challenges in the future.

The Arena (12:44)
Director: Cigdem Slankard


REGISTER FOR this ONE-OF-A-KIND immersive experience! Secure your spot now and be part of the festival.